The big difference is that Vega is a clawed Spanish dude in the US version and a dictator Air Force military officer dude in the JP version… You know, looking at it now, this is one of the few characters that surprisingly manage to mostly keep their facial features. Though the Win95 version does kind of make her look like Yuffie from Final Fantasy 7 instead. The problem? There’s no real justification for this, she didn’t receive any new scenes or events that support this outcome and remains a rather bit player in the storyline, so it just ends up being a really weird sudden thing.Įven the Anime adaptation had to take a completely new direction with this character because of how pointless she was in the game. I like the Win95 character’s design but they really didn’t do anything with the character and that’s kind of sad.īlatantly Nadia from the anime of the same name. This character has the distinction of getting a “status” upgrade: in the Win95 remake, she was turned into a possible ending heroine that you can choose. The Win95’s version is great though with the addition of exotic features/aspects which I said tended to be added to the Dark tribe characters in the remake. Man, even with my bias towards Succubus characters, I think the PC-98 just kills any appeal with that silly “thief” mask thing going on. Miyu and her mother has pink hair in the PC-98 version, but in Win95 her hair is red while her mom’s hair a shade between black and blue. Most other characters in the game share hair colours with their respective parents, and the changes usually carry over (e.g Nina’s daughter has green hair in PC-98, Red in Win95) so this kind of stands out. Interestingly enough, Miyu has her mother’s hair colour in the PC-98 version, but not in the Win95 version. I think the PC-98 looks a little too old for role though, and she’s probably the least consistently drawn character in event CGs (looking terrible in most of them). Both designs manage to hit “soft” and “gentle” personality. Miyu (sometimes translated as “Mew” by monkeys) On the other hand, the Win 95 design happens to be the most popular character of the series, is responsible for turning many people into catgirl fans and is probably still popular today for nostalgic reasons, so I guess she wins by default. Lum, what are YOU doing here? Yeah, all they did was change Lum’s oni horns to catgirl ears, they won’t be winning originality prizes anytime soon. I don’t know what’s up with the random pointy elf ears in the original design either. I do feel that the PC-98 doesn’t have the “drop-dead gorgeous” feeling that is required from the character as noted from the plot because she ends up looking rather goofy and cartoon-ish half the time. Taken on their own, I think both designs do fine. The main character’s fiancee and Heroine #1. Man, just look at that old school fantasy armor design of randomly adding jewels to your outfit and having giant shoulderpads. As you may have noticed, just about nothing carries over between designs other than maybe the fact that they are both swordswomen. You could say they both emphasize the whole “Dark vs Light tribe are not that different” part in different ways (the original by looking pretty much human, the remake looks exotic, but isn’t really any different inside/personality wise.)
The Win95 version makes the guy looks a lot more exotic, which is a common theme with a lot of the Dark Tribe’s Win95 design.īoth versions are fine to me, though I think they do kind of convey different feelings.
Wordseeker (Sometimes translated as Wotoshika) Ok, I’m not going to go over ALL the characters in the game, just a couple of them.
While the concept of porting PC-98 games to Windows isn’t new either, Words Worth is also a anomaly in that regards, as while most ports decide to keep the same old gameplay and graphics and simply up the resolution (cough Raidy series), Words Worth actually did a completely revamp on the entire game, mostly in terms of character designs where most character look completely different from their original counterparts. The fact that Words Worth was a videogame adaptation isn’t exactly news for fans of the anime, but it’s not as commonly known that the version of the game most people are familiar with is actually a remake of a much older PC-98 game.
Words Worth was a semi-popular fantasy RPG in the 90s (which might get a spotlight here one day… maybe), though it mostly gained its reputation from the anime adaptation due to it being the only version being available in English for a long time.